Fayt is the city at the heart of our story, staked through its own heart by the Sandspire, a towering structure older than this age of man. The ‘Spire creaks and shudders with every duststorm that blows through, wind screaming through the holes in its facade, innards collapsed, but still its exterior remains standing, guarding the secrets of millennia past.
Fayt is a city in a great desert, in a far-distant world similar to our own but following the decimation of many societies due to ecological disaster. But, as it always does, life persists. It is a former metropolis, it is a ruin […]
As you may have surmised from the description when you first entered these lands, Fayt is not an easy place to live. After ages of man, many lost to time, little seems to remain of this place.
The surrounding lands are extremely perilous; in the dry season, the average footsteps can attract the unwanted attention of Dune Wyrms and draw them to the surface of the sand in hope of catching prey. In the wet season, the sand of the desert becomes saturated with water, turning into a veritable ocean quick to swallow anyone who steps off of firmer ground. Dune Wyrms come out in greater numbers, and lightning strikes often during torrential thunderstorms.
For this reason, not much beyond Fayt has been explored.
The city itself is a haphazard mix of ruins and rebuilt structures, radiating outward from the Spire to leave a roughly circular landmark in the desert. It is divided into twelve districts, with the Spire acting as a massive sundial in the center.
The districts serve no functional purpose other than the two that are officially dedicated to the commercial district directly East of the Spire. Everything else is classified as general purpose. Only Destinus, where the majority of the city’s population lives, and the Spire itself falls outside of the boundaries of the districts.
Protecting the city from the threat of the Dune Wyrms is a wall that extends around the entirety of Fayt, with exits stationed at the Northeast, Northwest, Southeast, and Southwest junctions.
Fayt is ruled over by twelve Judges, collectively referred to as The Council.
Outsiders are a rare sight in Fayt, given the desolation and danger of the desert. If there is anything more to be found past the walls of this bustling hive, the Ancestors have not yet found it — operative word being “yet.”